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The GENERAL PRINCIPLES of Rugby Union Play
-- Forward passes are not allowed. Dropping the ball forward is also
prohibited and is called a knock-on.
-- The ball can only be advanced by running or kicking the ball
forward.
-- A tackled runner must immediately release the ball; the tackler
must immediately release the tackled player.
-- Play is continuous; all stoppage of play must be immediately
restarted (unless there is an injury).
-- A scrum restarts play after a forward pass or knock-on, a scrum
can also be awarded in other situations.
-- A lineout restarts play after the ball travels into touch (out of
bounds).
-- No blocking, normally all supporting players must stay behind the
ball carrier.
-- A Try, worth 5 points, is awarded when the ball is carried or
kicked across the goal line and touched to the ground.
-- 2 points is awarded for a successful conversion kick after a try.
-- 3 points is awarded for a successful penalty or drop goal kick.
-- After points are scored, the ball is kicked back to the scoring
team.
-- Laws, not rules, govern the game. The referee is the sole
enforcer of those laws.
-- The game clock is stopped only for injury. |
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After this crash course, you'll be ready to boot up!
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GAME ON!
We play on a pitch. It looks like
a field and it is a field, but we call it a pitch. It is preferably
grassy and level, but we also take what we can get. All of these
markings will someday make sense. For now one important thing to
store in your memory banks is that the lines are included in what is
beyond them (i.e. the touchline is out of bounds, and the goal line
is in-goal). Your rugby kit is what you wear to the pitch. It
consists of a sturdy rugby jersey, a pair of rugby shorts, rugby
socks and cleats (see us for details) and that's it! Well, maybe a
little athletic tape for effect or a mouth guard so you'll look
pretty in the team pictures.
Teams often line up on the 50 m line for cleat inspection and
salutations, but the action begins with a kick-off.
This is taken at center field. The game is divided into two halves,
no more than 40 minutes long and sometimes less. The clock never
stops, but any time taken for injury is added on to the half in
which it occurs. |
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EVERYONE WANTS TO SCORE
The game begins with a kickoff
from midfield that must travel at least ten yards. When one side is
successful in crossing the opponent’s goal line, and actually
touches the ball to the ground they score, which is
called a try as opposed to a touchdown, and are awarded five points.
The ball must be placed on the ground in a ‘controlled’ manner
(meaning not flying out of your hand onto the ground, or lunging
forward and dropping it into the goal area); running across the goal
line is not enough to score. If a player runs out of the goal area,
or is unable to make the ball touch the ground a ‘try’ will not be
awarded. However, once a try is made, a conversion kick is awarded
representing a chance to add two more points. Two other kicks can
put points on the scoreboard at any time during the game. A dropkick
can be kicked through the goal posts anytime during play and it
brings three points for a successful effort. If the referee finds a
team breaking certain rules, he may award a penalty kick at the
point of the infraction to the opposition. A place kick may be taken
from that point and if it goes through the uprights (goalposts) it
is worth three points. |
| THE USUAL SUSPECTS
Teams in a fifteens
(15s)
match will consist of two groups of players, the forwards and the
backs. Each position has a specific number and responsibilities
during the two 40 minutes halves of a match.
The players are as follows: |
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#1 -- Prop
#2 -- Hooker
#3 -- Prop
#4 -- Lock/Second Row
#5 -- Lock/Second Row
#6 -- Flanker
#7 -- Flanker
#8 -- Number 8 |
#9 -- Scrum-half
#10 - Fly-half
#11 - Wing
#12 - Inside Center
#13 - Outside Center
#14 - Wing
#15 - Fullback |
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THINK OF IT AS A GROUP HUG...
A scrum is a
restart mechanism and is generally what most people associate with
rugby or as my mom says, “when all those people are piled together.”
When the whistle blows and the referee calls for a scrummage, the
eight forwards on each team bind together in a formidable ‘pack’ and
come together against the opposition, aligned in the same
manner. The team that did not commit the infraction is awarded the
ball. The scrumhalf from that side sends the ball in between the two
struggling masses. They push and try to use their feet (but not
hands) to heel the ball back through their own scrum. Once the ball
is out, the scrum half takes the ball and passes it out to the
backfield.
<-- Here is a simple representation of how the players will line up
at the start of a scrum awarded on the left side of the pitch. |
| MAUL IN THE AIR... RUCK ON THE GROUND
If the ball is held up off the
ground, once more than any two players have bound together a
maul is formed. If the ball has gone to ground, then the
group of bound players is called a ruck. The very
important principle of rucks and mauls is that once they are set,
two imaginary offsides lines become present at the back of each
team’s rucking/mauling players extending from touchline to touchline
(sidelines). Any player running into the zone who is not joining the
ruck or maul, from behind this line, before the ball leaves is
considered offside and a penalty can be awarded to the other team.
Here is a simple representation of this concept.--> |
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GET IN LINE
A scrum is called a set piece. The
other common set piece in rugby is the lineout.
After a ball has been kicked or run into touch (out of bounds), the
forwards of each team will line up at the spot indicated by the
touch judge as the touch mark. The other forwards will lineup and
the opposing team will lineup to match them, which forms the
lineout. Normally, the hooker of the team being awarded the ball
will be the person to throw the ball in between the two lines.
<-- This is a diagram of the most typical positioning of attacking
players during a lineout on the left side of the pitch |
| GET BACK!
The football scrimmage line is
call the offsides line, or game line, in rugby. It
is an imaginary line that runs across the field through the ball
while the ball moves. In order to be eligible to take part in play,
a rugby player must play from behind the ball, both defensively and
offensively. That’s why the’ forward pass’ is futile (and illegal)
in rugby.
Other major blunders including holding the ball after a tackle,
intentionally lying on the ball, blocking or ‘obstructing’ an
opponent, or dangerous tackling methods. You will be able to
recognize the guilty side by the ten-yard retreat they must make
from the point of the infraction. Minor violations of the laws such
as a ‘knock-on’ (fumbling the ball forward) or a forward pass result
in a scrum.
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TAKE ADVANTAGE WHEN
YOU CAN
This is one of the best parts of
rugby. If a player from the defending team commits a breach of the
rules the ball carrier from the other team is allowed to continue
the play. This is called playing advantage.
Basically it means that if a player commits a blunder the other team
is not penalized, instead they are allowed to take advantage of the
situation by not having to stop play and try to regain momentum. If
the offensive team does not gain yardage from where the original
infraction was committed then the referee will stop play and
penalize the team that committed the foul. This allows for the game
of rugby to be a continuous flow of play without constant stopping
and resetting. |
| PENALTIES... NOTHING FUNNY ABOUT THESE
Offside is the most common penalty
during a match. If a penalty is awarded within goal kicking distance
of a team's kicker, the team captain may elect to have the kicker
take an uncontested place kick at goal for three points from a spot
determined by the referee called a mark.
Other common penalties
include violent play, barging, not releasing the ball (when you are
on the ground), obstruction (blocking) and diving over a collapsed
ruck. Other options available to a team awarded a penalty include
restarting play by a tap kick through the mark with the opposing
team ten meters away or an uncontested kick to touch which is
awarded back to the team receiving the penalty award.
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YOU MADE IT!
Any time lost due to injury will
be added to the end of each half. Once the referee observes that
injury time has expired, he will whistle the end of the half or
match upon the next stoppage of play to signal the
completion of play. |
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TIME TO SOCIAL!
A rugby social
is the customary party after a rugby match where the two teams that
just played come together to toast each other and well... get
toasted. |
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